#include "GlobalUse.h"
#include "BaseD3D.h"
#include "Input.h"

VBaseD3D* m_baseD3D;
VBaseD3D* gfGetD3DBase() {
	return m_baseD3D;
}

void gfSetD3DBase(VBaseD3D* pBaseD3D) {
	m_baseD3D = pBaseD3D;
}

HWND	hMainWin;
HWND	gfGetMainWin() {
	return hMainWin;
}
void	gfSetMainWin(HWND hWnd) {
	hMainWin = hWnd;
}

VInput*	m_input;
VInput*	gfGetInputter() {
	return m_input;
}
void	gfSetInputter(VInput* pInput) {
	m_input = pInput;
}
